MicfoFig Death - Units of Death
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| Heavy unit with Close Combat Weapons |
...MicroFigs are always part of a unit, so the rules only talk about what a unit can do.
"Let loose the dogs or war!"
Things units can do:
- Units can move 4" per turn without penalty, or they can run at 2x speed on fairly even ground, but suffer penalties.
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Movement mods:
- No penalty for moving up to 45° slope.
- 45° or more slope, for each 1" climbed, the unit loses 2" move. All firing by the unit is hard*.
- The unit may scramble over obstacles up to 1 block tall at -2". All firing by the unit is hard.
- The unit may not move over an obstacle more than 1 block tall (without a ladder or jetpack or other trick).
- -1" if the unit has to go through a closed (but unlocked) door.
- -4" if the unit has to unlock a door first. All firing by the unit is hard.
- -2" if the unit hops on or off a Big Thing. All firing by the unit is hard.
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Each trooper in a unit can carry up to one 1x1 block (or equivalent.
for this measurement, a trooper counts as a 1x1 block) without penalty,
but the unit cannot run while any trooper is carrying blocks.
- For each additional 1x1 block an individual trooper is required to carry, the unit loses 1" of movement. (so a unit of 8 troopers can carry 8 1x1 blocks (or 1 2x4 brick) with no penalty, but loses 1" when it picks up the 9th block).
- Troopers carrying blocks cannot fire their personal weapons, though
the unit as a whole can still fire, so long as at least 1 trooper
is not carrying anything.
- Units move and fire separately from other units. All troopers in a unit fire together at a single target.
[ (*) See uFD 120: Arming the Units of Death for a description of what hard does to firing.]
- MicroFig Death 100 : Basic Concepts of Death
- MicroFig Death 110 : Units of Death
- MicroFig Death 120 : Arming the Units of Death
- MicroFig Death 130 : Death Hurts
- MicroFig Death 200 : Big Things of Death
- MicroFig Death 210 : Big Things of Death on the Move
- MicroFig Death 220 : Big Weapons of Death
