MiniFig Death 110 - Basic Figs
| Basic Fig stats: | |
|---|---|
| Move | 5" / turn |
| Base To Hit (TH) | 3+ on a 1d6 |
| Armour | 5 |
| Cost | 10 |
Things figs can do:
- All figs move individually. All figs fire at other figs individually too.
- Figs can move up to 5" per turn without penalty, or they can run 2x speed (after penalties) on fairly flat ground but with penalties.
- Movement Mods:
- No penalty for climbing up to 45° slopes.
- At 45° and more each 1" climbed the fig loses 2" move.
- Figs cannot climb sheer surfaces higher than 3 blocks tall (-2" penalty for scrambling over a 3 block tall wall).
- -1" opening an unlocked door.
- -5" if they have to unlock the door first.
- -2" hopping on or off a Big Thing if it has holds.
- A fig can carry about 1 2x4 block worth of blocks but cannot run with it. For each additional block carried
the fig moves at -1" speed.
- Two or more figs can gang up to carry things. Add together their carrying capacity to figure out how much they can carry (2 figs can carry 1-3 blocks at no penalty, 4-5 blocks at -1", etc).
- A fig cannot fire personal weapons in the same turn it carries blocks.
- MiniFig Death 110 : The Basic Fig
- MiniFig Death 120 : Arming the Figs and Shooting Things
- MiniFig Death 201 : On to bigger things (how to make vehicles and buildings)
- MiniFig Death Appendix A : Oh how I hate tables in these games, but here they are anyway.