MiniFig Death - 211 - Big Things - Step 1 - Base Cost
...Big Things cost 3 figs. This buys the basic frame and a few pieces of loose armour and a battery pack or two for the little blinky lights that seem to accompany everything.
...If you want to start creating bookkeeping problems, you can make a Big Thing that is composed of lots of Big Things joined together! We call this a Multi-Sectioned Big Thing and each component Big Thing is called a Section.
...You will need to keep track of hits and armour and damage for each section. The model should make the sections clear for targeting. Figs can target any section they can see and the damage is applied to that section only.
...This is a good way to make Big Bases.
...Each additional Big Thing Section costs 1 fig, but has to buy its movement, weapons and armour separately.
MFD 214 - Step 4 : How Much Damage can a
Big Thing Take
MFD 215 - Step 5 : What Happens when a Big
Thing Gets Hit
This is the simple way of computing Big Things costs and handling Big Things in the game. These rules are great for throw together games when you want to guestimate how many figs you have to pull from your squads to replace them with a Big Thing.