MiniFig Death - 214 - Big Things - Step 4 : How Much Damage Can a Big Thing Take
...Big Things can get hurt much like figs, except that Big Things can usually take lots more hurting. When shooting at a Big Thing, roll 1d20 to determine its armour rating.
...Figs with Officers near by can gang up to shoot at Big Things. All the Figs in a squad can combine their attacks, add together any damage that hits to determine the total damage done.
...All Big Things have a basic armour rating above. This is for the frame and general sturdiness of things, but you can add internal baffles, supports, shields, capacitors and general damage control. For each additional fig to the cost, the Big Thing gets a -1 on the Big Thing Damage Table. This lets really Big Things be able to be much more sturdy (no one wants to build a bunker that blows up on the first shot! Well, maybe the enemy does).
- MFD 211 - Step 1 : Base Cost
- MFD 212 - Step 2 : Moving a Big Thing
- MFD 213 - Step 3 : Big Weapons
- MFD 214 - Step 4 : How Much Damage can a Big Thing Take
- MFD 215 - Step 5 : What Happens when a Big
Thing Gets Hit
This is the simple way of computing Big Things costs and handling Big Things in the game. These rules are great for throw together games when you want to guestimate how many figs you have to pull from your squads to replace them with a Big Thing.
- MiniFig Death 110 : The Basic Fig
- MiniFig Death 120 : Arming the Figs and Shooting Things
- MiniFig Death 201 : On to bigger things (how to make vehicles and buildings)
- MiniFig Death Appendix A : Oh how I hate tables in these games, but here they are anyway.